Students in this course would be limited to investigating a total of 4 objects in no particular order. The items they identified could lead them down either a path of success or failure, informing them if any of the correct objects are investigated, or if the student needed to brush up on their skills and try again.
To provide the most accessible experience for students, we created a Virtual Reality application for the Oculus Quest/2, and a WebGL experience. Students would be able to access the same immersive experience either through a headset or a browser - which was important when designing for this client.
We experimented with using WebXR and immersive browsers instead of standalone applications, but we felt that there was no viable MVP with the depth of immersion we wanted to achieve - but we hope to circle back to this in the future.
A link to the WebGL version of this simulation is available on the experiments page