rowan hall takeover
Miami University - ETBD / Humanities
The idea
Create an AR experience layered over artifacts, photographs and design features of the Armstrong Student Center to commemorate the 50th anniversary of this historic campus event and protest of the Vietnam War in 1970.
The Work
We designed an application for a digital museum that allowed users to interact with media from this event, and overlaid the interior of the historic building into the modern student space.
The Result
This app was used in a demonstration of an AR documentary: "The Curious Ways that Activism Shapes People's Lives," in October 2021, in the Armstrong Center's Shade Family Reading Room, the former site of Rowan Hall.

Rowan Hall Takeover

On April 15, 1970, Miami University students broke into and occupied Rowan Hall to protest the Vietnam War. After the number of students swelled and postures of conflict escalated, Miami administrators called in the Oxford Police and Butler County Sheriff’s Department to force the students to leave under threat of arrest. Around 176 students were arrested, and the event foreshadowed the tragedy at Kent State on May 4, 1970, which in turn led over 700 colleges and universities across the country, including Miami, to close for portions of the spring semester.

"Campus Activism Through Augmented Reality"

This project, originally a teaching lab course in the Fall of 2019, drew from documentary sources in Miami’s Special Collections to produce an augmented reality project for the fiftieth anniversary of these historic events. Videotaped performance pieces and interviews with key participants were virtually embedded via smartphone app into the contemporary Armstrong Student Center, formerly the site of Rowan Hall. The finished work exists now as a virtual ‘skin’ layered over artifacts, photographs, and design features of the Armstrong Student Center. At the intersection of historical research and technological presentation, students considered the limits and possibilities of student activism on major national issues.

Prep and Breakdown

For this application, there was a lot of resources available to our disposal to create the best experience we could for this event. Drawing from documentary sources in Miami’s Special Collections, images from the event, architectural drawings, and interviews from the participants, we were able to collect the content that we would need to put everything together.

This project was divided into 5 specific sections, which would be exhibits in the final application:

Development

For our application, we used Unity as our real-time 3D software, with the addition of ARFoundation for augmented reality development. Included was ARKit and ARCore, for cross platform builds, and platform specific features (such as real-time reflection probes) to iOS and Android devices.

To accurately overlay all of our interactive and static digital objects, we used a handheld LiDAR scanner to map out the dimensions of the existing physical space, with attention and care for the walls and locations of photographs. This was then exported as a 3D file, and used as the blueprint to build out the virtual environment. An advantage of the LiDAR scanner was that it gave us a very accurate map, matching the event space's physical dimensions almost 1:1.

From there, the scan was taken into Maya. We then created image walls for each exhibit according to their blueprint, and overlaid them on top of their location in the scan. Further models were added in, created from photographs and other media, of architectural elements that existed in the space at the time of the event. The completed model, with accurate measurements and components placed accordingly, was then exported over to Unity.

In Unity, we applied materials for images and video content, and to texture the architectural materials. We then created UI components to help guide the user, with brief information and introductions to the app and its contents. We then created iOS and Android application builds, and then exported them over to our devices.

In the finished app, our digital scene was instantiated through image detection, with it then spawning in a static prefab containing all of our architectural and interactive elements. From there, images and other triggers could be clicked in the app and bring up further information and media for the user to look at, and allow them to move around the space from exhibit to exhibit while maintaining proper tracking.
LiDAR Data
Historical Architecture
Interactive Elements
Early Dev Footage - September 2021

October Event

As part of a three-part activist program, following a lecture by Leonard Harris, once a Miami student leader and founding member of the Black Student Action Association in the late 1960s; and a panel discussion - this app was demonstrated as part of the "The Curious Ways that Activism Shapes People's Lives" event in the Armstrong Student Center's Shade Family Reading Room.

For this event, the iOS application was loaded onto 15 iPads that were used by members of the Miami community that attended the event, following a brief walkthrough and tour of the app and its features by the event staff.