Ian Ralston

Creative Technologist in Detroit, Michigan

ianralston.com

About

Experienced creative technologist, specialized in immersive (AR/VR) and real-time 3D development & tech, with diverse experiences in automotive, CPG, e-commerce, education and entertainment industries. Passionate about using technology to craft experiences that are not only engaging and fun, but also drive measurable results and achieve real world impact.

Graduate of Miami University (2020) with a B.A of Emerging Technologies in Business + Design, minor in Digital Innovation, with specialization in immersive technology and 3D.

Work Experience

General Motors

Detroit, MI

2023 — Now

Immersive Deployment Manager - Global Design

Ensuring successful AR/VR deployment initiatives across GM Global Design.

Immersive Deployment Manager - Manufacturing Engineering and Operations

Led AR/VR deployment initiatives across various manufacturing use cases - from equipment setup at general assembly facilities to development of full layout digital twins.

Ensured proper support and training resources to enable users to quickly onboard strategic and high visibility initiatives.

Conducted initial pilots of MVPs, collecting and documenting feedback from users to share with development, project and leadership teams.

Immersive Deployment Lead - Global Product Development

Managed the adoption, deployment and growth of immersive technologies in the Global Product Development domain as part of the “Virtual by 2025” initiative.

Owner of immersive projects during the pilot and implementation phases, evaluating feasibility and final sign off on new software and hardware.

Collaborated with leaders across General Motors design and manufacturing domains to ensure successful transfer of assets across the global vehicle development pipeline.

Promoted awareness of AR/VR/MR technologies, coordinating daily operations at the Cole Immersive Center.

3D Cloud / Marxent Labs

Cincinnati, OH

2021 — 2023

Virtual Product Architect

Lead the development of customer-configurable "digital twins" for e-commerce products in the home, office, and DIY industries for manufacturers and retailers in the US and Europe.

Managed the planning, ordering, delivery, and management of 3D content for clients' web/mobile 3D and AR/VR product configurators and visualizers.

Collaborated with internal architecture, system, and engineering teams, as well as external studios, vendors, and partners to assist in design, development, and QA.

Regularly reported consistent project progress to PMs, technical leads, clients, and other key stakeholders on a daily, weekly, and sprintly basis.

Sales & Marketing Associate

Led efforts to identify and acquire proactive digital content from top 100 manufacturers and companies in the home e-commerce industry for integration into the 3D Cloud CMS platform.

Acted as a liaison to the CEO by providing market research, news, and events updates from the AR/VR, Metaverse, 3D, furniture, and e-commerce industries to attract new business prospects and expand business verticals.

Contributed to remarketing efforts by utilizing HubSpot, LinkedIn, and Facebook, and drafted copy for articles, social media, and press releases. Also, updated and standardized internal product documentation in Confluence.

Ian Ralston (Freelance)

Cincinnati, OH

2019 — Now

Creative Technologist

Managing technical development and design of interactive digital projects and experiences utilizing emerging technologies, with a proven track record in the automotive, education, and entertainment industries.

Specialized in AR/VR/MR technologies, with experience building real-time applications for mobile, desktop, and HMD devices.

Offering visualization, technical art, and concept design services using 3D modeling, rendering, and real-time tools to deliver high-quality and engaging digital experiences.

Lightborne Communications, INC

Cincinnati, OH

Spring 2020

Emerging Technology Intern

Led a team of developers to successfully deliver mobile AR projects using Unity for clients in the CPG, automotive, advertising, and events industries.

Developed and implemented virtual production prototypes using Unreal Engine to enhance traditional commercial advertising and film production workflows.

Provided educational materials and training for 10+ studio members on new pipelines to efficiently create interactive 3D content at a larger scale.

Tools and Software

AR/VR Development

ARCore, ARFoundation, ARKit, Babylon.js, C#, CSS, HTML, OpenXR, SteamVR, Unity, Unreal Engine 5, Visual Studio, Vuforia, WebXR

Technical Art / Design

Adobe Creative Cloud, Cinema 4D, Maya, Quixel, Substance Painter, World Machine, ZBrush

Hardware

Android, HoloLens, HTC Vive, iOS, Magic Leap, Oculus Quest/2, Oculus Rift/S, Varjo

Project Management

Agile, Confluence, Jira, Kanban, GitHub, Microsoft Office, Perforce, Smartsheets

Miscellaneous

Google Workspace, HubSpot, macOS, MySQL, Rocket Reach, Microsoft Windows, Nvidia Omniverse, Siemens Teamcenter, Power BI

Education

Miami University

Oxford, OH

2017 — 2020

B.A. of Emerging Technology in Business + Design

Three year program with a focus in AR/VR development and real-time 3D, with a minor in Digital Innovation.

Highlighted extracurricular experiences include Cincinnati Digital Innovation, London Design Interactive, 2020 MIT Reality Hack, and Design, Technology & Innovation club(s).

Accolades

Miami University

May 2020

Outstanding ETBD Ambassador

ETBD Senior Awards for 2019-20 academic year. Endorsed unanimously by department faculty and represents recognition of exemplary work.

VR/AR @ MIT

Jan 2020

Top 5 in Virtual Reality / Top 10 Overall

At the 2020 MIT Reality Hack, Ide Træ was recognized as one of the top 5 projects in the VR category, and in the top 10 overall developed during the event.